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#Naruto game like xenoverse professional
This can be true in some instances, but the Naruto games have received it especially bad due to CC2's intent on making every combo to be mapped to a single "combo button." Combined with the problem of poor teaching tools endemic to fighting games as a genre, and even professional fighting game players have trouble seeing the true depth of an arena fighter. Arena fighters, especially licensed anime ones, have a stigma labelling them as cheap button mashers with all style and no substance. It may be too late for this, but whatever Demon Slayer can do to make its gameplay look and feel different from the Naruto Ninja Storm games would help its reception.
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If CC2 plays its cards right, it could have a very solid licensed action game (or action-RPG if it goes that route) on top of its usual fighting game fare. Rendered in CyberConnect2’s cell-shaded art style and presented with fixed cameras, these transitory areas will serve as great downtime between the high-pitched climaxes of missions. Demon Slayer ought to do the same, and give players the chance to walk around Japan’s Taisho-era countryside. Before it was replaced with a menu in UNS4, the Ninja Storm games let players explore Naruto’s village and the surrounding areas. One thing that Demon Slayer should keep, however, is Ultimate Ninja Storm’s fairly large world map.
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There are a lot of demons in some areas, so it would be perfectly acceptable for this adaptation to throw in some additional mooks for players to fight. Those can be worked in as the plot demands it, but most of what Demon Slayer is involves being sent from place to place to investigate and slay demons causing trouble. To truly stand apart in the eyes of players, Demon Slayer should lean into this resemblance to a typical action game even more so than its predecessors, and primarily feature linear levels instead of 1v1 fights. UNS3 even had entire levels devoted to fighting mooks, and even some unique bosses. The Ninja Storm games are no stranger to Musou-like combat, featuring it in their third and fourth numbered outings. RELATED: Watch Every Demon Slayer Trailer Revealed So Far Still, it’s in the game’s best interest to differentiate itself from the Naruto Ninja Storm games, as there are already worries that it will simply be a reskinned game of that franchise. Demon Slayer: Kimetsu no Yaiba - Hinokami Keppuutan is the developer’s latest effort, and while a samurai-focused game naturally cannot be as high-flying as a ninja one, Demon Slayer comes pretty close in the Versus mode footage available. Now, CyberConnect2 is now returning to its heyday with another arena fighter, this time for the wildly popular Demon Slayer franchise. CC2 also recently stepped into the Dragon Ball ring with a Dragon Ball Z: Kakarot, an action-RPG adventure game that sort of served as a more series-faithful counterpart to Dragon Ball Xenoverse. It made a couple of JoJo's Bizarre Adventure fighting games, both of which were very pleasing to fans who wanted to hear their favorite characters voiced and animated.
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CyberConnect2 is famous for its good-looking, well-adapted licensed anime games. It spent many years as the main developer of the Naruto Ultimate Ninja Storm games, a series of arena fighters with extremely slick presentations and exciting story modes.